Producer, Game and Software Developer
Published Games, Game Jams, and Projects / Demos
2021-2023
Early Access Market Test of a sequel to Real Racing 3.
Made with C++, Golang, .NET, and Osiris Engine
2013-2023
500+ Million Installs on iOS and Android
Published by Electronic Arts
The premiere racing game on mobile, with a focus on accessibility, authenticity, and aesthetics.
Made with C++, PHP, Python, .NET, and Mint3D Engine
2014
Published on iOS by DeNA
The mobile version of Critical Mass, with a focus on touch controls, updated levels and UI, and a more casual experience.
Made with C++ and Carbon Monoxide Engine
2010-2011
Published on Steam
A 3 Dimensional color-match puzzle game where you must rotate a cluster of cubes to match the colors before it explodes.
Made with C++ and Gumball Engine
Global Game Jam 2018
Software Gore virus proliferation simulator.
Global Game Jam 2017
The irony of a 21st century high-tech engineering feat being circumvented by an object created in the early 20th Century, in game form.
Global Game Jam 2016
The key to a safe life is through a series of grueling rituals that drain you of any creative freedom or will to break out from your sheltered life.
Global Game Jam 2015
Turn-based competitive billiards-style battle arena - but - instead of the balls there are spacemen punching each other into fires.
Global Game Jam 2014
Orbital RTS with broadside ship-to-ship combat.
Made with C# and Unity
Jammed in 1 week in 2013
A game about raising and caring for pixel pets.
Made with C++ and Manic Engine
Jammed in 12 hours in 2012
What happens if you try to make a procedural rhythm game in 12 hours?
2019+
2D RPG Prototype with a focus on procedural generation and emergent gameplay.
2017
You may place your stone on any point on the board, but if I surround that stone, I may remove it
Made with C++, PHP, and Carbon Monoxide Engine
2015
A flashcard game for learning Korean characters.
Asynchronous multiplayer Flappy Bird based racing game.
2013
Tank based RTS game with a focus on positional play and squad based tactics/manouvers.
2012
Cooperative multiplayer dungeon crawler game.
Hexagon based realtime strategy auto-battler game.
Fleet scale multiplayer space combat game with a focus on deep metagame, ship upgrades, and trading.
Driving model experiments.
Experiments with pathing, avoidance, and flocking.
2010
Prototypes of the puzzle game that became Critical Mass / Polyform.
2008
A 2D sidescrolling shooter inspired by the Amiga 500 game Uridium 2.
Made with C++ and Double Buff Engine
2007
The action-packed star-catching, baddie-avoiding thriller!