Space Punch
Global Game Jam 2015
Turn-based competitive billiards-style battle arena - but - instead of the balls there are spacemen punching each other into fires.
Made with C++ and Carbon Monoxide Engine
"Space Punch, a game clearly designed with touchscreens in mind, is like soccer with astronauts in space. The idea is to take turns as either the red team or blue team, then fire your space men at the opposing team, trying to bounce them into dangerous obstacles or out the air lock. It is frantic, slightly manic, and a great crack at single screen multiplayer. The controls are reminiscent of Angry Birds as you click and drag each spaceman to build momentum before flinging them across open space. With any contact, space men lash out at one another with fists and feet, a satisfying thwack echoes through the space station as they belt one another. At the time of playing, the experience unfolded on just the one screen, complete with two air locks as goals and a couple of evil looking flame jets to avoid. But the intention is to expand to either side, so that the game operates much more like a tug of war."
- Nathanael Peacock, What It's Like Inside the Global Game Jam - Part 3
Jam Team:
- Matthew Edmondson - Producer / Programmer / Tech Artist
- Peter McIntosh - Programmer
- Josh Hayles-Jenkins - Programmer / Game Designer
- Sam Kayler-Thompson - Game Designer
- Adrian Vaughan - 3D Artist
- Michael McDonald - 3D Artist
- Ritchie Wijaya - 2D Artist
Music and Audio:
- Chris O'Neill
- Aaron C. Edwards