Polyform

2014

Published on iOS by DeNA

The mobile version of Critical Mass, with a focus on touch controls, updated levels and UI, and a more casual experience.

Made with C++ and Carbon Monoxide Engine

As Co-Founder / Producer / Technical Lead

- Project Management

- Game Design

- Game Engine Architecture and Development

- Gameplay

- UI

- Online Features

- Cloud Saves

- External Liaison

- Marketing

- Sound Design

- Music Production

- QA Management