Polyform
2014
Published on iOS by DeNA
The mobile version of Critical Mass, with a focus on touch controls, updated levels and UI, and a more casual experience.
Made with C++ and Carbon Monoxide Engine
As Co-Founder / Producer / Technical Lead
- Project Management
- Game Design
- Game Engine Architecture and Development
- Gameplay
- UI
- Online Features
- Cloud Saves
- External Liaison
- Marketing
- Sound Design
- Music Production
- QA Management