matthewedmondson.com
Matt Edmondson
Producer · Game Developer · Software Engineer · Melbourne, Australia
I've been building games and software for about 30 years — from Amiga BASIC, to custom engines in C++ and OpenGL, to co-founding an indie studio and shipping on Steam. I spent a decade at EA on the Real Racing series, and I'm now Studio Production Lead at The Three Thousands, where we're making a racing game in Unreal Engine.
The arc has been a gradual shift from writing code all day to leading the teams that do. I still review PRs, maintain build infrastructure, and catch math errors in the vehicle model — but the job is production now: coaching people, running sprints, making scope calls, keeping the machine moving.
ktsu.dev
Outside studio work, most of my energy goes into ktsu.dev — a collection of open-source .NET libraries and tools built around making invalid states unrepresentable: strongly-typed file paths, type-safe physical quantities with dimensional analysis, and a pile of utilities that eliminate the bugs that waste everyone's time. 60+ packages on NuGet and counting.
Other things I make
Analog synth modules, guitar pedals, CNC machines. Amateur race-car mechanic, CAD designer, 3D-print enthusiast, miniature painter, music producer, and photographer. The medium changes; the satisfaction of making things doesn't.